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A Visit to NASCAR SpeedPark in Myrtle Beach, South Carolina
by Mitch Arnold

see also: photos from the visit

For anyone who likes speed thrills and feeling like a race driver, Myrtle Beach's NASCAR SpeedPark delivers.  I visited SpeedPark on August 16, 1999 with my dad, who was visiting from Nebraska.  We're both big race fans, and had heard and read much about the SpeedPark experience.

The biggest attraction to us (because we had heard a lot about it) was Thunder Road and its 5/8-scale NASCAR cars, so that's where we went first, after buying a book of tickets.  All the tracks require tickets, which are discounted when bought in bulk.  My dad and I bought a $50 book which contained 58 tickets.     We managed to burn the entire book on six laps apiece on Thunder Road and a race for both of us on the Competitor track.  In short, you pay for your thrills.

Thunder Road was a lot of fun, though I expected it to be a little faster.  Thunder Road is a half-mile road course with very tight turns and short straightaways, and you race the clock rather than other cars.  I was able to get around the course in one minute and four seconds.  My dad did it about two seconds faster, and his time was the best that I saw. 

The first laps my dad ran were almost ten seconds slower, because the car he was in was kind of a dud.  I definitely recommend spending some time watching others drive the cars and even asking them how the car performed.  A slow car can be very frustrating, and on this day, the 12 car was very slow, while the 99 and 18 cars were fastest.  You can tell a little about how the cars perform by watching the scoreboard and listening to people after they finish their runs.  Of course, some people just aren't as fast as others.

The cars do have a little pep to them, responding quickly to the accelerator.  They are not, however, capable of running very fast.  My guess is that they have some kind of governor on them, which keeps them from going too fast.   This is probably a good idea, because I imagine that too much speed would result in chaos around the course, because people would constantly spin out.  I drove all the way around the track with my foot on the floor, and around the tighter turns, I could feel the back-end slide.  With a little more juice, I just might have spun around.

There is plenty of room for a full-size adult to sit comfortably in a Thunder Road car.  You don't have to shift gears, so your only role is controlling the accelerator, brake and steering.  The only time I even touched the brake was to slow at the end of each lap.  Getting in and out of the cars is kind of tricky, but most people should have no problem.  Once in the car, you're buckled with a three-point harness.  Helmets aren't necessary.

Each lap on Thunder Road cost four tickets.  Plus, you had to buy a $2 license.  Why the license was required, I have no idea.  Maybe eventually they'll keep track of speeds and times, but there was no way that they could have done that while we were there.  I was a little confused with the whole paying and licensing structure, and no explanation was offered.  Plus, I had heard that you could compare your times with others, including Winston Cup drivers who had visited earlier.  If that capability exists, I didn't see it.  Your times do appear briefly on a scoreboard listing the last six or seven laps, but they're constantly rotated according the latest laps.

Almost as much fun as Thunder Road is the Competitor track, where you race 23 other half-scale cars around a high-banked oval.  Signs everywhere tell you not to bump, but any race fan knows that "rubbin' is racin'."  Because there are many cars around the track, you have an excellent chance of encountering others during the course of the race, which I believe is 24 laps.  Put NASCAR fans in such a setting and the results are predictable, much contact and many spin-outs.  I didn't spin anyone out, but I did hit quite a few, as I rode the low-groove and refused to back out of the throttle when people came down on me.  Those running the tracks will whistle and point at you for hitting others, but I don't think that they would do anything, unless you were deliberately spinning others out.

As long as you're at SpeedPark, you should also check out the NASCAR Cafe, which is just across the parking lot.  We sure appreciated the cold brews after an hour and a half in the cars under the sun.  We also enjoyed dinner there.   It's a little pricier than the typical sports bar, but not outrageous when compared to other theme restaurants.

Overall, we really enjoyed our afternoon at the NASCAR SpeedPark, and I recommend the experience to anyone who enjoys speed and adrenaline rushes.  It would probably be best to plan on spending $50 for each person and to bring as many friends as possible, so you can enjoy competing against each other on the various tracks.

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